Exergames: Cyber Buddy vs Real Buddy

Research Paper Title Cyber Buddy Is Better than No Buddy: A Test of the Köhler Motivation Effect in Exergames. Background Although exergames are popular, few people take advantage of the potential of group dynamics to motivate play (and achieve associated health benefits). One motivation gain phenomenon has shown promise for motivating greater effort in partnered… Read More

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Linking Knowledge, Novices, & Collaboration in Learning Outcomes for Teams

Research Paper Title Effects of Prior Knowledge on Collaborative and Individual Learning. Background Collaborative learning is an extensively used instructional technique by which individuals interact in small groups to learn to solve academic problems. This study aimed to determine the impact of task-specific prior knowledge on individual learners and collaborative groups that were instructed to… Read More

Testing the Kohler Effect through Intergroup Competition in Exercise Video Games

Research Paper Title Intergroup Competition in Exergames: Further Tests of the Köhler Effect. Background The researchers examined how competing with a software-generated partner (SGP) against another human/virtual partner team, in an exercise video game (exergame), affects individual motivation as measured by effort. Methods Participants (n = 90; 49 female; Mage = 19.93 ± 1.48) were randomly assigned to one of three… Read More

Does Disliking your Boss affect your Work Performance?

Research suggests that when people get along with their leader, they: Are more motivated; Perform better, and Are more likely to go the extra mile. When they do not, bad things can happen. However, viewing the boss-employee dynamic as purely positive or purely negative creates a false dichotomy; it is often mixed. In three studies… Read More

What is Collaborative Overload?

Research suggests that most managers now spend 85% or more of their work time on e-mail, in meetings, and on the phone, and the demand for such activities has jumped by 50% over the past decade. Companies benefit from greater collaboration through, for example, faster innovation and more-seamless client service. However, along with all this… Read More

Teamwork: Motivation Losses & Gains in Groups

1.0 What is Motivation? Motivation is a reason or reasons for acting or behaving in a particular way. The word motivation is derived from the word ‘motive’ which means needs, desires, wants or drives within the individual. Motivation should be perceived as a dynamic and multidimensional process; it is the process of stimulating people to… Read More

Does Smartphone Use Undermine Enjoyment of Face-to-Face Social Interactions?

Research Paper Title Smartphone use undermines enjoyment of face-to-face social interactions. Background Using a field experiment and experience sampling, the researchers found the first evidence that phone use may undermine the enjoyment people derive from real world social interactions. Methods In Study 1, the researchers recruited over 300 community members and students to share a meal at… Read More