Exergames: Cyber Buddy vs Real Buddy

Research Paper Title Cyber Buddy Is Better than No Buddy: A Test of the Köhler Motivation Effect in Exergames. Background Although exergames are popular, few people take advantage of the potential of group dynamics to motivate play (and achieve associated health benefits). One motivation gain phenomenon has shown promise for motivating greater effort in partnered… Read More

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Testing the Kohler Effect through Intergroup Competition in Exercise Video Games

Research Paper Title Intergroup Competition in Exergames: Further Tests of the Köhler Effect. Background The researchers examined how competing with a software-generated partner (SGP) against another human/virtual partner team, in an exercise video game (exergame), affects individual motivation as measured by effort. Methods Participants (n = 90; 49 female; Mage = 19.93 ± 1.48) were randomly assigned to one of three… Read More

Teamwork: Motivation Losses & Gains in Groups

1.0 What is Motivation? Motivation is a reason or reasons for acting or behaving in a particular way. The word motivation is derived from the word ‘motive’ which means needs, desires, wants or drives within the individual. Motivation should be perceived as a dynamic and multidimensional process; it is the process of stimulating people to… Read More