Eight Ways to Promote Generative Learning.

Research Paper Title Eight Ways to Promote Generative Learning. Abstract Generative learning involves actively making sense of to-be-learned information by mentally reorganizing and integrating it with one’s prior knowledge, thereby enabling learners to apply what they have learned to new situations. In this article, the researchers present eight learning strategies intended to promote generative learning: summarizing, mapping, drawing,… Read More

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UK Armed Forces: Human Factors Guidance for Designers of Interactive 3D & Games-Based Training Systems

Research Paper Title Human Factors Guidance for Designers of Interactive 3D and Games-Based Training Systems. Background This is the second edition of the Human Factors (HF) Guidelines for Interactive 3D (i3D) and Games-Based Training Systems Design, published in 2012 (1st Edition published in 2008). The author states the motivation for publishing such a document came about due to a realisation that technology… Read More

The Triad of Active Learning, Social Issues & Game Theory

Research Paper Title Exploring Active Learning to Connect Social Issues and Game Theory. Abstract Active learning is a frequent topic in higher education, typically resulting in questioning the type of empirical data on the effectiveness. Sceptics point to the lack of time for ‘covering’ material, a major challenge for the ever growing knowledge base ubiquitous in every discipline.… Read More