UK Armed Forces: Human Factors Guidance for Designers of Interactive 3D & Games-Based Training Systems


Research Paper Title

Human Factors Guidance for Designers of Interactive 3D and Games-Based Training Systems.

Background

This is the second edition of the Human Factors (HF) Guidelines for Interactive 3D (i3D) and Games-Based Training Systems Design, published in 2012 (1st Edition published in 2008).

The author states the motivation for publishing such a document came about due to a realisation that technology push was, once again, dominating a rapidly growing branch of the Synthetic Environments (SE) community, whilst market pull and, more importantly, the needs, capabilities and limitations of the human user were being relegated to an “also ran” status in procurement and delivery processes.

Document

Human Factors Guidance for Designers of Interactive 3D & Games-Based Training Systems (2012)

Reference

Stone, R.J. (2012) Human Factors Guidance for Designers of Interactive 3D and Games-Based Training Systems. Human Factors Integration Defence Technology Centre. Director, Human Interface Technologies Team, University of Birmingham (UK).

For copyright etcetera, see second page of document.

Advertisements

Please feel free to leave a Reply or ask a Question.

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s