F.B.I.D: Full / Brief / Individual / Delayed
B.oB.F.o.C: Body off Baywatch Face off Crimewatch
R.S.V.P.: Rhythm, Speed, Volume & Pitch
C.L.A.P.: Clear, Loud, As an Order & and with Pauses
C.L.A.S.S.I.C.: Covert Local Area Sensing System for Intruder Classification
T.O.B.I.A.S.: Territorial Observation By Intruder Alarm System
G.R.I.T.: Group, Range, Indication & Type of fire
F.I.P.A.C.: Fighting in Pubs and Clubs
MOCAB: Military Operations in Clubs and Bars (US)
T.E.W.T.: Training Exercise Without Troops
D.O.G.S.H.I.T.: Determination Of Gunner to Shoot Holes In Target
C.L.E.M.: Confidence, Leadership, Enthusiasm & Manner (qualities of a good instructor)
C-KIWI: Courage, Knowledge, Initiative, Willpower & Integrity (qualities of leadership)
M.O.N.G.: Military Outlook Not Good
FISH & CHIPS: Fighting In Someone’s House & Causing Havoc In Peoples Streets
MUPPET: Most Useless Person Person Ever Trained
JALOOB: Joint Agreement for the Limitation Of Outrageous Buzzwords
PACESSDO: Protection, Ammunition, Casaulties, Equipment, Searchers, Sit-rep, Dig-in & Orders (Fieldcraft, Reorg Drills)
PASSWWORD: Protection (rfn sentry 25m into dir of enemy threat), Ammunition stake (by 2ic), Searchers (all round clearance/ en dead), Shellscrapes, Weapons check (sec cdr/ 2ic), Wounded, Orders (for next move), Recovery (of gun/ fire-support group) & Direction (of next axis of advance)
PAWPERSO: Protection, Ammunition, Weapons, Personal camouflage, Equipment, Radios, Specialist equipment & Orders
REEF: Reaction to Effective Enemy Fire
G.S.M.E.S.C.: Ground, Situatuion, Mission (x2), Execution, Service & Support, Command & Control